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Ata Daee
Illustration of Ata Daee

About

I design the parts of software people usually struggle with.

I'm Ata — a UX designer who started in industrial design, so I still think in materials, constraints and how things are actually made. Today my material is complex software: dense data, expert users, and decisions that have to hold up at scale.

I care about design that is honest. I wrote my thesis on UI dark patterns, and it changed how I work: clarity over cleverness, and never tricking people into a click.

Lately I build as much as I sketch — prototyping with AI coding agents like Codex and Claude to test real ideas fast, while keeping design judgment firmly in the loop.

How I work

  1. 01

    Understand first

    I talk to the people who use the product before I open Figma. Assumptions get tested, not defended.

  2. 02

    Make complexity calm

    Expert tools don't need to feel heavy. I look for the structure that lets dense information read at a glance.

  3. 03

    Words are design

    Labels, errors and empty states shape the experience as much as layout does — so I write them deliberately.

  4. 04

    Build to learn

    A working prototype answers questions faster than a slide. I prototype early and iterate in the open.

Away from the screen

Cooking, reading, painting, photography and staying active — things that balance focus and creativity.

  • Sustainability in UX
  • Accessibility
  • Neurodesign
  • Cooking
  • Painting
  • Photography